III/ Abilities:
Avalanche Bombards an area with rocks stunning and damaging enemy land units.
Level 1 - 100 damage. Level 2 - 180 damage. Level 3 - 260 damage. Level 4 - 300 damage.
This
is an AOE spell that deals high damage and stuns. Good when
chasing/backstabbing/escaping. This spell is very good against
illusions, along with Toss. Cast this on them may destroy them,
revealing the Hero. How to use: Press the v
button on the keyboard. There will be a circle for you to target. But
be careful, you have to cast it right in front of the target, or you
will end up hitting nothing.
Toss Tiny
grabs the nearest unit, friend or foe, and launches them at a location.
Upon landing, the unit deals damage in an area as well as receiving 50%
of that damage to themselves. Cannot toss Elder Form Dragon Knight.
Level 1 - 500 range, 75 damage. Level 2 - 700 range, 150 damage. Level 3 - 900 range, 225 damage. Level 4 - 1100 range, 300 damage.
This
is also an AOE spell that deals damage. You can use this on your ranged
creep to toss it to enemy Heroes. This spell is also good against
illusions, along with Avalanche. Cast this on them may destroy them,
revealing the Hero. How to use: Press the t
button on the keyboard. There will be a circle for you to target. You
must stand next to an unit for it to work. Move the circle to the area
you like to toss the unit to. Then click!
Craggy Exterior Tiny's
body is made of solid granite, causing great pain to those who attack
it. Whenever a melee unit attacks Tiny, there is a chance that they
will be stunned for 1.2 seconds.
Level 1 - 6% chance, 25 stun damage. Level 2 - 12% chance, 35 stun damage. Level 3 - 18% chance, 45 stun damage. Level 4 - 24% chance, 55 stun damage.
This
is an awesome passive spell against those melee foes, just like Bash,
but inverse. This replaces Tiny's armor. When a melee Hero is chasing
you, don't be scared. If he hits you, he might be stunned and take
damage himself. How to use: It's a passive spell. This will affect only melee, not ranged. That's why it's powerful.
Grow Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Slightly increases movespeed.
Level 1 - 40 bonus damage, 5 bonus speed, 20% reduced attack speed. Level 2 - 80 bonus damage, 10 bonus speed, 35% reduced attack speed. Level 3 - 120 bonus damage, 15 bonus speed, 50% reduced attack speed.
This
is such an great passive spell, part of making Tiny undefeatable.
Although the attack speed is greatly reduced, instead movespeed is
boost up to 5/10/15. With attack speed increasing items, like
Hyperstone, Tiny is the greatest threat to enemy Heroes. How to use: After you learn Grow, Tiny became unselected. Why? Because Tiny is replaced with a bigger, more powerful, higher movespeed with lower attack speed Tiny. Replacing? Just like Morphling (Adapt), the ability cooldowns are canceled. It's easy to understand.
IV/ Skill Builds:
Standard Build Level 1 - Avalanche Level 2 - Craggy Exterior Level 3 - Avalanche Level 4 - Toss Level 5 - Avalanche Level 6 - Grow Level 7 - Avalanche Level 8 - Toss Level 9 - Craggy Exterior Level 10 - Craggy Exterior Level 11 - Grow Level 12 - Toss Level 13 - Craggy Exterior Level 14 - Toss Level 15 - Attributes Level 16 - Grow Level 17 - Attributes Level 18 - Attributes Level 19 - Attributes Level 20 - Attributes Level 21 - Attributes Level 22 - Attributes Level 23 - Attributes Level 24 - Attributes Level 25 - Attributes
This build max Avalanche first, so you can easier killing Heroes. Grow should always be learned whenever it can be.
Anti-Melee Build Level 1 - Craggy Exterior Level 2 - Avalanche Level 3 - Craggy Exterior Level 4 - Avalanche Level 5 - Craggy Exterior Level 6 - Grow Level 7 - Craggy Exterior Level 8 - Avalanche Level 9 - Avalanche Level 10 - Toss Level 11 - Grow Level 12 - Toss Level 13 - Toss Level 14 - Toss Level 15 - Attributes Level 16 - Grow Level 17 - Attributes Level 18 - Attributes Level 19 - Attributes Level 20 - Attributes Level 21 - Attributes Level 22 - Attributes Level 23 - Attributes Level 24 - Attributes Level 25 - Attributes
This
build focuses on Craggy Exterior, which prevents enemy melee Heroes to
hit you and escaping, especially Anti-Mage. Toss should be learned last.
Chaser Level 1 - Avalanche Level 2 - Toss Level 3 - Avalanche Level 4 - Toss Level 5 - Avalanche Level 6 - Grow Level 7 - Toss/Craggy Exterior Level 8 - Avalanche Level 9 - Toss Level 10 - Craggy Exterior/Toss Level 11 - Grow Level 12 - Craggy Exterior Level 13 - Craggy Exterior Level 14 - Craggy Exterior Level 15 - Attributes Level 16 - Grow Level 17 - Attributes Level 18 - Attributes Level 19 - Attributes Level 20 - Attributes Level 21 - Attributes Level 22 - Attributes Level 23 - Attributes Level 24 - Attributes Level 25 - Attributes
Totally
focus on chasing with Avalanche and Toss, Craggy Exterior might learn
earlier if there are more than two melee heroes on the enemies' side.
V/ Items: Early game:
Boots of Speed
Gold Cost 500 Gives +50 increased movement speed Movement speed does not stack with Boots of Speed, Power Treads or Boots of Travel.
This
is a recommended item, since Tiny's movespeed is pretty slow. This
combines with Gloves of Haste to make Power Treads will increases both
of the speeds Tiny needs.
Gloves of Haste
Gold Cost 610 Gives +15% increased attack speed
This
is a recommended item, since Tiny's attack speed is very slow. This
combines with Boots of Speed to make Power Treads will increases both
of the speeds Tiny needs.
Power Treads
Gold Cost 420 Gives +30% increased attack speed +60 increased movement speed Requires +Boots of Speed +Gloves of Haste Movement speed does not stack with Boots of Speed, Power Treads or Boots of Travel.
This
item is really great, since it gives double attack speed Gloves of
Haste grants, 10 more movespeed Boots of Speed grants and saves 1
inventory slot.
Flask of Sapphire Water
Gold Cost 100 Gives +Heals 400 HP over 12 second on a friendly unit (1 charge)
This
item is not really recommended, since Tiny has high HP and life regen
rate. You should only buy these when there are ranged heroes who has
powerful abilities.
Ring of Regeneration
Gold Cost 375 Gives +2 HP per second Regeneration
Read Flask of Sapphire Water.
Helmet of Iron Will
Gold Cost 950 Gives +2 HP per second Regeneration +5 Armor
This
item is pretty good, since Tiny needs armor. If you were going for
Helmet of the Dominator, then later to Satanic, you should get this
first.
Ring of Health
Gold Cost 875 Gives +4 HP per second Regeneration
Twice
the ability of Ring of Regeneration. You should get this if you were
going for Perseverance, then later would be Battle Fury.
Armor is one of the most needed things of Tiny. You should get it first. Chainmail
Gold Cost 620 Gives +5 Armor
This item is kinda good for Tiny, since he needs armor to reduce attack damage.
Plate Mail
Gold Cost 1400 Gives +10 Armor
Twice the effect of Chain Mail. It's pretty expensive, so you should get it later if you were going for Aegis of the Immortal.
Slippers of Agility
Gold Cost 150 Gives +3 Agility
Mantle of Intelligence
Gold Cost 150 Gives +3 Intelligence
Circlet of Nobility
Gold Cost 175 Gives +2 to all attributes
Wraith Band
Gold Cost 200 Gives +3 to all attributes +3 Agility Requires +Slippers of Agility +Circlet of Nobility
Null Talisman
Gold Cost 200 Gives +3 to all attributes +3 Intelligence Requires +Mantle of Intelligence +Circlet of Nobility
Wraith
Bands are better than Bracers since you need more attack speed and
armor, Bracers only grants you more HP, damage and life regeneration
rate. More hit than more damage. Less damage take than more damage take
with slow regen. Null Talismans are optional. You may need it for more mana -> more Avalanches and Tosses.
Void Stone
Gold Cost 900 Gives +100% increased mana regeneration rate
You might want to get Null Talismans first, then go for Void Stone to create Perseverance -> Battle Fury.
Blades of Attack
Gold Cost 650 Gives +9 Damage
Mid game:
Perseverance
Gold Cost 0 Gives +100% increased mana regeneration rate +4 HP per second increased HP regeneration rate +7 damage Requires +Void Stone +Ring of Health
Helmet of the Dominator
Gold Cost 0 Gives +5 Armor +10 damage +15% Life Steal +Dominate (Active) Requires +Mask of Death +Helmet of Iron Will
Get this for later Satanic.
Hyperstone
Gold Cost 2450 Gives +55% increased attack speed
This item is one the best item for Tiny with his crazy attack damage. With Sange and Yasha, Tiny will get GODLIKE streak easily.
Mithril Hammer
Gold Cost 1610 Gives +24 Damage
Claymore
Gold Cost 1400 Gives +21 Damage
Battle Fury
Gold Cost 0 Gives +100% increased mana regeneration +4 HP per second increased HP regeneration rate +55 damage +Cleaving Attack (Passive) Requires +Perseverance +Claymore +Mithril Hammer
Good item for Tiny since he got high base damage with Grow. The damage will splash 35% of his total damage to nearby enemies whenever he hits one, this will do the good job.
Blade of Alacrity
Gold Cost 1000 Gives +10 Agility
Boots of Elvenskin
Gold Cost 450 Gives +6 Agility
Ogre Axe
Gold Cost 1000 Gives +10 Strength
Belt of Giant Strength
Gold Cost 450 Gives +6 Strength
Yasha
Gold Cost 600 Gives +16 Agility +5% increased attack speed +5% increased movement speed Requires +Blade of Alacrity +Boots of Elvenskin
Sange
Gold Cost 600 Gives +16 Strength +5 damage +5% chance to Maim Requires +Ogre Axe +Belt of Giant Strength
Sange and Yasha
Gold Cost 900 Gives +16 Agility +16 Strength +16 Damage +10% increased attack speed +10% increased movement speed +10% chance to Maim Requires +Sange +Yasha This goes along with Hyperstone and Power Treads, and also, Grow will increases movespeed greatly. In Grow case, Hyperstone, Power Treads and this will make high attack speed, too.
Broadsword
Gold Cost 1200 Gives +18 Damage
Crystalys
Gold Cost 1000 Gives +35 Damage +Critical Strike (Passive) Requires +Broadsword +Blades of Attack
Later for Buriza-do Kyanon.
Late game:
Demon Edge
Gold Cost 2600 Gives +36 Damage
Buriza-do Kyanon
Gold Cost 750 Gives +75 Damage +Critical Strike (Passive) Requires +Demon Edge +Crystalys
This is the BEST for Tiny's crazy damage. It gives damage and 20% to multiple 2.2 times. (With only Grow and Buriza's Critical Strike, you have 20% to do about 800 damage, that means every 5 hit, along with Hyperstone)
Vitality Booster
Gold Cost 1100 Gives +250 hit points
Messerschmidt's Reaver
Gold Cost 3200 Gives +25 Strength
Satanic
Gold Cost 1100 Gives +23% Lifesteal +25 Strength +5 Armor +Death Pact (Active) Requires +Messerschmidt's Reaver +Helmet of the Dominator
Satanic and Sange and Yasha do not stack. Get one only.
Heart of Tarrasque
Gold Cost 1200 Gives +300 hit points +35 Strength +11 HP per second increased HP regeneration Requires +Messerschmidt's Reaver +Vitality Booster
Get this if there is already Sange and Yasha (Replace Satanic). You may replace Sange and Yasha to put Satanic with: Monkey King Bar
Gold Cost 1650 Gives +75 Damage +15% increased attack speed +Bonus Damage (Passive) Requires +Demon Edge +Quarterstaff
Also
grants attack speed, and damage. Bonus Damage works like bash but stuns
a very short time. It has 30% chance to deal 90 bonus damage each
attack.
The Butterfly
Gold Cost 1400 Gives +25 Agility +20 Damage +25% increased attack speed +25% Envasion (Passive) Requires +Eaglehorn +Quarterstaff
This
thing increases Agility, which grants Tiny both Armor and attack speed
(25 Agility = 25% attack speed) and bonus 25% increased attack speed
(+50% attack speed). Worth its money. Envasion will decrease the effect
of Craggy Exterior because every five hits is blocked and every five
hits melee enemies is stunned (correct me if i'm wrong).
Black King Bar
Gold Cost 1600 Gives +18 Damage +10 Strength +Avatar (Active) Requires +Ogre Axe +Broadsword
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